Trait Altar sorts highest-paying barbers first
- The Trait Altar now displays your highest-paying barbers at the top.
YOUR SHOP. YOUR NEXT GREAT ROLL.
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Roll for barbers, put them to work serving customers, and invest their earnings in your shop. Collect rare characters and mutations while improving your workers, equipment, and roll luck.

Blade Blake is an early worker option. If you own them and have three slots, Nova Blade, Fade Phantom, and Neon Nico are a useful lineup to consider; compare your copies and their current traits using the worker lineup guide. NULL BARBER is a Secret collection target.
Blade Blake — No Trait
Fade Phantom — Crown Cut
Neon Nico — Crown Cut
Watch the rolls, workers and upgrades in the gameplay walkthrough.
At the red-and-white SELL stall, select an eligible barber to sell individually or use SELL ALL. Open a barber's details in BARBERS to find the lock control. Those details also contain WEAR.
The selling guide explains eligible inventory and individual sales.
Open INDEX, choose NORMAL or MUTATIONS, and use the category arrows to browse. Question marks identify undiscovered entries. EXIST is an existence count; 1 in is the displayed odds label.
The Infinity category has a five-entry set with a displayed $27.00Qa completion reward. That reward belongs to the Infinity set. Use the collection index guide to read category progress and set rewards.
Fast Rolls I costs $140K; an example starting interval changes from 2.00 to 1.80 seconds after purchase. Fast Rolls II requires I and costs $4M. The roll-speed guide explains upgrade and temporary-boost combinations.
Luck comes from skills, equipped dice, rebirth, temporary rewards, and paid benefits. Luck I costs $75K; Luck II costs $630K and lists +20% Roll Luck. The luck guide explains these sources and their combinations.
Buy dice in Shop → Dice, following each tier's prerequisite. The equipped die supplies its listed multiplier; earlier dice are not additional equipped multipliers. Reaching Celestial Dice requires buying through Void Dice first.
A trait strengthens the barber holding it. Choose for your immediate goal: cutting speed, money, tips, or reroll resources. The trait tier list compares choices by progression goal.
At the purple REROLL TRAITS stall beside the blue Shop, select an owned barber. Each attempt costs one reroll and replaces that barber's old trait. When a replacement confirmation appears, KEEP IT preserves the current trait.
Each haircut has a 20% chance to drop one reroll, so keep your workers serving customers. The altar's Guaranteed counters show remaining attempts for rarity thresholds.
Use the reroll guide for continuous rerolling, keeping results, and budgeting against the live counters.
| Name | Cut speed multiplier | Money multiplier | Cut speed bonus | Tips multiplier | Trait reroll drops | Money bonus |
|---|---|---|---|---|---|---|
| Overdrive | 2.2 ×
(Trait holder only)
| |||||
| Crown Cut | 1.8 ×
(Trait holder only)
| 50%
(Trait holder only)
| ||||
| Fortune's Favorite | 2.5 ×
(Trait holder only)
| 2 ×
(Trait holder only)
| ||||
| Collector | 2 ×
(Trait holder only)
| 15%
(Trait holder only)
|
Rolls can produce mutated barbers. A mutation is separate from a barber's base rarity and trait: a Gold barber can still be Common. Rainbow can be recognized by its cycling colors; Encrypted is another mutation type.
Watch the weather timer at the top and keep rolling while Snow is active. Its tooltip gives each roll a 7% chance of Frozen. This is the mutation chance, not the chance of a particular named barber. The Snow guide explains how to use the weather window.
2x Mutation Luck increases mutation likelihood, including weather mutations. It affects the chance of getting a mutation, rather than doubling its MONEY bonus.
Choose the branch that addresses your current goal:
Buying a node reveals connected upgrades. Budget for the target and its unowned prerequisites, leaving out nodes already purchased. For choices across workers, skills, and equipment, use the income guide.
The Chair branch progresses through Chair 2 ($230K) for a second slot, Chair 3 ($14M) for a third, then Chair 4 ($85M) as the next node.
Customers wait, walk to a workstation, and receive a haircut. Customer upgrades improve the walking part of that process; Cutting upgrades improve the haircut itself.
Customer I costs $78K. It leads to Customer II at $1.1M, whose effect is 25% faster customer walking.
VIP, Celebrity, and Golden customers pay ×2.5 when served by a barber holding Star Stylist. That bonus belongs to the trait holder's service.
Equipment cards show current effects, next effects, and an UPGRADE price. These previews apply to the next upgrade from LV 2/25, not the initial purchase or the total cost to reach that level.
Tips is a separate income stat: a Tips bonus is not the same percentage increase to all Money. For tip-focused traits, prioritize Fortune's Favorite, then Charmer, then Friendly by their listed Tips effects. The tips guide compares those bonuses with equipment options.
Approach the Shop counter and press E / Open, then choose Equipment. Chairs and Mirrors have separate tabs. To increase working barber capacity, use the Chair nodes in Skill Tree.
Steel Scissors — LV 2 Upgrade
Pro Clippers — LV 2 Upgrade
Compact Hair Dryer — LV 2 Upgrade
Open REWARDS with the gift icon and press CLAIM on a tier once you meet its online playtime requirement.
| Name | Online playtime required | Boost | Boost multiplier | Duration |
|---|---|---|---|---|
| x2 Luck | 5 min
| Luck
| 2 x
(While active)
| 2 min
(Starts when claimed)
|
| Roll Speed Boost | 15 min
| Roll Speed
| 1.5 x
(While active)
| 2 min
(Starts when claimed)
|
The pass improves both the earnings amount and the time cap, making the longer window useful for extended breaks. Compare its benefits and price in the game pass guide.
Estimate online time to a cash target using your current balance and a constant user-supplied income rate.
Cash remaining = max(target cash − current cash, 0). Estimated seconds = cash remaining / online cash earned per second.
You need to complete 30 rolls first. Then turn AUTO on beside Roll; green ON means it is running. See the Auto Roll guide for the unlock counter.
A new slot still needs a worker. Open BARBERS and equip another owned barber, then check the equipped count. The slot guide covers both expansion and assignment.
Yes. Different barbers can each hold the same trait, such as Overdrive. Each trait strengthens its own holder; rerolling one barber replaces that barber's trait. See trait effects for individual bonuses.
No. Compare the owned barber's Speed, Pay, and current trait. A high-Pay barber can serve slowly enough that another worker improves the lineup. The lineup guide explains these tradeoffs.
Double Roll gives two barbers per roll. For shorter intervals, use Fast Rolls upgrades or the temporary Roll Speed reward described in the roll-speed guide.
| Code | Reward & details | Status | Copy |
|---|---|---|---|
LUCKYSPINS |
Reported active | ||
SORRYFORTHEISSUES |
Reported active | ||
1400CCU |
5x luck and 3x money, both for 10 minutes |
Reported active | |
1KCCU |
3x luck for 20 minutes |
Reported active |
Automates barber rolling, inventory management, salon upgrades, rebirths, and reward collection in Roll a Barber RNG.